F2F: Gamifying the Classroom with OneNote & BreakoutEDU

3.0 Points
  • Mon, Nov 29, 2021 - Mon, Nov 29, 2021

  • Instructional Service Center (ISC)

  • 123

NON-MEMBERS

$0

MEMBERS

$0

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Contact Information

Details

Course No.

#106089

Category

District: Professional Learning (9431)

Classroom Hours

3.00

Non-Classroom
Hours

0

Component Numbers

3.003.006 Technology and Learning

Course Description URL

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Already Started

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Start Date

Mon, Nov 29, 2021

End Date

Mon, Nov 29, 2021
Session Dates and Times

Registration Deadline

Sat, Nov 27, 2021

Withdrawal Deadline

Sat, Nov 27, 2021

Course Description
 More Details

Gamifying your instruction immerses students in a challenging and engaging learning experience. From different themes, teachers provide students with puzzles and clues that progress not only through information but also increase in difficulty. This creates ongoing engagement, fosters critical thinking, and requires genuine collaboration between students. In this session, participants will experience a BreakoutEDU model lesson and then spend time planning their own gamified learning experience. 



Schedule

START DATE

START TIME

End TIME

11-29-2021

04:00PM

07:00PM

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Additional Information


Substitute Provided No
Stipend Provided (Charter teachers) No
Stipend Provided (HCPS teachers) No
Stipend Provided (Private teachers) No
Does this training contribute to a teacher's meeting the criteria for Highly Qualified status? Yes
Evaluation Method - Students F-Other performance assessment
Evaluation Method - Staff A-Changes in classroom practice
Delivery Methods A-Workshop (knowledge transmission / training focus)
Follow-Up Methods R-Electronic, Interactive